Utopia RPGs
David Markiwsky
2024-10-30
Mature (17+)
A dark fantasy game of obsession and corruption for one or more players.
In Befallen, you’ll create your character, take on quests, unravel plots, fight monsters and thwart dangerous otherworldly entities intent on gaining a foothold in our world, all while unraveling your obsession—the mystery that you have dedicated yourself to solve. It can be played solo, or as a group of 2-4 players, with or without a GM.
GAMEPLAY. The gameplay in Befallen revolves around 3 things:
MAGIC AND CORRUPTION. Any character in Befallen who is skilled in Occult can learn Hedge Magic—a system of charms, rituals and enchantments that allows you to perform small feats of magic, such as scrying or turning luck in your favor. However, truly supernatural magic is reserved for those who interact with the corrupting powers. The powers are eldritch beings that are trying to gain a foothold in The Fallen Lands by corrupting the souls of those who come into contact with them. Some, like Revelry (who infects you with an all-consuming feeling of joy that erases all other emotions) are worshiped as gods, while others, like Verdant Growth (a superconsciousness of plants wishing to return the world to a green and untouched state) or The Endless Halls (an extradimensional maze of endlessly twisting hallways) are less understood.
DICE. Each time you make a roll in Befallen, you'll build a dice pool incorporating d10s from your skills, knowledge, stamina and character abilities—your Skill Roll. You'll compare this to the result of your Challenge Die—a single die you'll roll and add a modifier to to determine the difficulty of your task. Any skill dice whose result beats the challenge die result is counted as a success. If you're playing with physical dice, you can denote a specific color of die as your challenge die; that way you can roll everything in one go.
In Befallen, rolling a 10 on a d10is always a critical success and rolling a 1 on a d10 always adds a complication to what you're trying to accomplish, meaning that even the best and worst laid plans have a chance to beat all the odds and succeed, or go awry and cause all new troubles.
Befallen is built from the ground up to be played without a GM. The system is built on a methodology of giving you the details of the problem and asking you "what do you want to do about it and how do you want to do it". The book includes:
Most characters will visit 3-5 settlements per playthrough. With the branching paths, you can experience between 6 and 10 different plot paths per settlement, meaning even if you don't create your own settlements, there's still plenty of replayability.
For Media: If you'd like a press kit, or review copy, please email me at dmarkiwsky@gmail.com.