Solo RPG List
Back to Browse Browse All Items
Station 736: Where Dreams Come From

Station 736: Where Dreams Come From

Publisher

Watch Well Games

Author

K.J. Montgomery

Age Rating

Teen (13+)

Price Type
Paid
Tags
mechanic:Dice mechanic:Journaling mechanic:Oracle mechanic:Playing Cards mechanic:Tokens Science Fiction Solo

Entry Links

Summary

Keep a multi-galactic somnium station running smoothly to send out dreams across the cosmos.

Full Description

Keep a multi-galactic somnium station running smoothly to send out dreams across the cosmos. As part of this ancient society, you make decisions every night based on the ever-changing demands, ensuring dreams are delivered to all the sleepyheads in your pocket of the universe. Station 736: Where Dreams Come From is a solo pocket RPG adventure that offer high replayability and bonus material for when players are ready to move beyond the base game. If you like rolling dice, making decisions while facing constraints, tracking progress, and seeing randomly generated in-game elements, then this game may strike your fancy. What’s needed to play: • This game • Dice: D12, D6 • Deck of cards (no jokers) • Pencil, eraser, and paper (or a digital version to track progress) • About a dozen tokens, pebbles, or even dry beans to represent inventory (or digital versions of these) • 30-60 minutes (great for a lunchbreak at your desk)

Back to Browse Browse All Items Full Version