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Go Alone

Go Alone

Publisher

Loot The Room

Author

Chris Bissette

Age Rating

Teen (13+)

Price Type
Paid
Tags
Artefact Fantasy Isolation lang:English Loss Magic mechanic:Journaling mechanic:Microphone mechanic:Playing Cards mechanic:Tumbling Block Tower Solo system:Wretched & Alone Zine

Summary

You're a sentient magic sword who has been wielded by many and it's getting old. Can you convince the next one to retire with you?

Full Description

You are a sentient magic sword. You are centuries old and have seen and done terrible things, often in the pursuit of some misguided quest for glory and power. Everyone who has ever wielded you has died, and you have spent more time alone in the dark places of the world than you have spent in the hands of someone who would put you to work.

Alone in the dark for decades, now a new bearer has come. A hero has taken you up, and you have tasked yourself with telling your story and convincing them to retire with you at their side. You may have tried before—you may have tried many times before—but you can’t remember now. You aren’t sure you will succeed, but you have to try before you return to the dirt again.

Go Alone is a solo journaling RPG played with a deck of cards, a tumbling block tower, and a microphone.

Go Alone is a game about isolation, abandonment, decay, and the slow passage of time. It is a game about identity, loss, and regrets, and the desire to be more than the world says you were meant to be.

Inspired by Jack Harrison’s Artefact, Jason Morningstar’s The Skeletons, and every magic sword in every game I have ever played. In addition the design was influenced by the music of Spectral Kingdom, Fief, Daniel Deluxe, and the soundtracks to all of the Legend of Zelda games.

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